When preparing a clothing item for upload to SineSpace, you need to make some choices in where the item will go and how the item will fit on the avatar. This clothing slots and layers guide will walk you through the process and help you understand what’s going on. That allows users to easily change their clothes as well as mix and match items from different creators to create their own unique looks.
SineSpace allows users to wear one item per clothing layer in each slot, on their avatar’s skeleton. You set this up in the Clothing Item Settings component, on the Item -> Clothing -> Fitting tab (see the pc below). When creating an item to be worn, you start with the skeleton, leave the second drop-down menu at the default of Rigged Clothing when creating clothing items, and then choose the clothing layer and which slot (or slots) to use.
Choose the relevant skeleton for your clothing item. Please note Space supports multiple third party skeletons as well as it’s own native male and female models. Your item will only show up in the store or the wardrobe for a user wearing that particular skeleton.
Set the clothing item to one of five sorting layers. Mesh deletion and tucking of clothing items is applied dynamically according to your layer choice.
So if a user wears a pair of boots that were set to “Baggy And Outerwear” worn with a pair of pants set to “Skintight,” the pants mesh will be deleted inside the boots.
If the user then changes to a different pair of pants set to “Loose Fitting” the same pair of boots will then be deleted inside the pants.
Tick the slots your clothing item should occupy. When a user puts on an item, it will automatically remove other clothing items that occupy the same slot. Be careful not to select slots unnecessarily; for instance, a normal jacket would cover chest and uppper chest. But selecting back as well would prevent users from wearing the jacket with a backpack or wings.
Clothing Slots & Layers Guide
Below is a list of some of the clothing items that are typically worn on each clothing layer.
- Stockings, Socks
- Layering Lace Tops
- Glitch Pants
- Collar Shirt (tucked in)
- Boots & Shoes (worn under pants)
- Shirts (untucked)
Baggy And Outerwear
- Boots (worn over pants)
Below is a list of what slots some of the SineSpace creators are standardizing for different types of clothing. Following this guide can not only take away some of the guesswork, but also make it easier for your customers and friends to wear your creations with other parts of their wardrobe. This list will grow over time, as more designers discover what works best for them.
- Neck – cravat, scarf, neckwear
- Chest – shirt, waistcoat/vest, corset, jacket/coat
- Back – backpacks, wings
- pelvis – stocking, skirts, pants
- right/left hand – gloves & mittens
- right/left foot – shoes, boots
Does this tutorial remind you of the clothing slots and layers guide on the SineSpace wiki? It should – I wrote it! In the early days of the beta, I learned from and contributed to a number of wiki pages. As their doc team works on refreshing their site, I felt like I should be posting my stuff here instead (like my Boots & Heels guide or clickable teleporter tutorial). I’m excited to see what they come up with, and didn’t want to be sad or hurt if they wanted to replace some of my content.
If you have questions or comments, please post in the comments below! If you want personal help or private training, please see this post. Good luck with your projects!