Tag: editor

Dark Forest Region

I am very excited to finally be able to post about the Dark Forest region in SineSpace. It’s one of the first projects I began after our seasonal Burning Man break, and the first to see the light of day… or dark of night as the case may be....

SineSpace Installation Videos

This week, I created a series of three SineSpace installation videos. They’re aimed at making things easier for new creators to get started, and cover the three most frequently used types of installs. They Include What Others Don’t There are some really great videos on the SineSpace Youtube channel....

Moving Furniture in SineSpace

This video teaches you about placing and moving furniture in SineSpace using the Room Editor. It covers rotating and scaling, and offers a few extra tips to help make the job easier. In the outdoor portion of the tutorial (shown above), it demonstrates placing and moving furniture in SineSpace,...

Unity 2018.4LTS and SineSpace

Today, Unity released a new Long Term Support release and that’s pretty good news. This post explains Unity 2018.4LTS and SineSpace, and why it will matter for a long time to a number of content creators. A Bit Of Background Understanding how Unity version numbers work can be confusing...

Getting Started with Unity and SineSpace

In this tutorial, I walk you through getting started with Unity and SineSpace. From creating accounts to installing and configuring your software....

Speedtree 8 Finally Coming To Unity

First announced in early 2017, Speedtree 8 is finally coming to Unity! Speedtree first announced version 8 of their modeler and engine for the Lumberyard game engine in 2017 (I kid you not). It’s finally coming to Unity later this month! For those of you not familiar with Speedtree,...
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