tutorial

Adjusting Windows and Lighting

Adjusting Windows and Daytime Lighting

Learn how to adjust windows and daytime lighting in this SineSpace tutorial. Check out the video, or read through the steps below to see how easy it is to get great results on regions that support adjustable lighting and materials. Region Support Required Users can’t just randomly adjust the windows and daytime lighting in any […]

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Adjusting Lighting and Materials

Adjusting Lights And Materials

This video below shows you the process of adjusting lighting and swapping materials in SineSpace. Not all SineSpace regions offer the features – a content creator needs to design their build specifically to allow it. It was shot in the Fairfield Deluxe home & region and also features several of my materials packs. The video

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Get Started with MicroSplat

Get Started with MicroSplat in SineSpace

Now that Sine Wave is adding support for Jason Booth’s fantastic MicroSplat terrain shading system, I wanted to put together a quick tutorial. Let me help you get started with MicroSplat in SineSpace. Let’s Get Started With MicroSplat! Diving right in, I am using a test region that I created in Unity 2018.4. I have

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Unity 2018.4LTS and SineSpace

Unity 2018.4LTS and SineSpace

Today, Unity released a new Long Term Support release and that’s pretty good news. This post explains Unity 2018.4LTS and SineSpace, and why it will matter for a long time to a number of content creators. A Bit Of Background Understanding how Unity version numbers work can be confusing for new users. Believe it or

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Preserve Your Project Settings

How To Preserve Your Project Settings

If you have been experiencing your Unity Project Settings getting changed after installing a new version of SineSpace Editor Pack, then this post is just for you. This pro tip will show you how to preserve your project settings when you update. Quick And Easy It really is super simple. After you click on Assets

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SineSpace EP14 Update

SineSpace EP14 Update

After initially making the Editor Pack 14.239 update available in the #Alphas channel of the SineSpace Discord earlier in the week, the SineSpace EP14 Update has been released on the Asset Store. There are a couple different way you can get it, and a couple things to be mindful of. If you already have your

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New Unity Hub

New Unity Hub, Who Dis?

This week, Unity released version 2019.1. It is packed full of all kinds of features that sound really great as you read their blog post. They’re not wrong, those are some pretty cool features and with each update the Unity engine gets better and better. If you are working on content for SineSpace, however, you

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Workshop with post processing and baked lighting

Post Processing in SineSpace

In this post, I want to show you how to use post processing in SineSpace – easily one of the most impactful techniques that you can use to improve the visuals of the regions (or scenes) you build for SineSpace in Unity.

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Water Zone Tutorial

How to create a Water Zone for SineSpace

This quick and easy tutorial will show you how to create a water zone for SineSpace. Once you do this, users who go underwater in your regions will see awesome aquatic effects. It also enables you to create buoyant objects that float on the surface, and let users make use of boats and other functions.

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