The Rogue Pirate Coat from BlakOpal Designs an open front Pirate coat with leather and mesh detailing, large cuffs, and also soft coat tails. It features a high quality model and uses advanced materials.
In addition, the Rogue Pirate Coat features cloth physics where available. As a result, coat tails will move wth your avatar as you walk, run, jump, fly, or dance around in-world.
Advanced Materials Are Amazing
Take a look at the detail on the Rogue Pirate Coat in the pictures on this page. You can make out the distinctly different fabrics and materials. In addition to pieces we make for virtual worlds, BlakOpal and I make a wide variety of art in the real and digital worlds. We love working with different tools and materials. We love how light shines, illuminates, and reflects off different surfaces. We’ve both worked on projects with photo-realistic materials. In the past, creating something like the Rogue Pirate Coat required a lot of additional work to set up, plus specialized software and a lot of time to render.
Previous generation worlds like Second Life made an effort to support advanced materials, but fell short of a truly PBR (physically based rendering) model. It was pretty good at the time, but largely revolved around tricks (like baked lighting) that content creators would pull to force an item to look like it was in a particular environment. The results looked great in certain places, but not so great everywhere else. That isn’t the case with our Rogue Pirate Coat in SineSpace
SineSpace and Unity do support PBR, so our advanced materials render accurately in real-time. Whether you’re outdoors or indoors, in a brightly lit room or dimly light nightclub, whether the lights are white or colored, the Rogue Pirate Coat will look like it is actually in that environment.