Posts about the world of SineSpace

Substance Tutorial

Using Substances with SineSpace

Building a region for SineSpace is easy at first, but can get complicated quickly. There is a lot to learn, and as you add items the filesize of your region quickly starts to expand. Learning to use substances with SineSpace is a great way to keep your region size under control, and is definitely worth …

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Attachment Tutorial

Adjusting Attachments in SineSpace

This tutorial walks you through adjusting attachments in SineSpace. Most clothing is ‘rigged’ for automatic fitting and resizing. You put it on, and it just works. As you change your avatar shape and size, the clothing adjusts to fit. Attachments work a little differently. Automatic resizing doesn’t work as well on stuff like hats and …

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BlakOpal Explores

BlakOpal announces move to SineSpace

California, USA — September 15, 2017 BlakOpal Designs, acclaimed creators of virtual fashions and wearable art in Second Life since 2008, have announced that they will be scaling back operations in Second Life and move o SineSpace to concentrate their efforts on creating content in the next-generation virtual world. The Appeal of Advanced Features and Accessibility …

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SineSpace Dust Storm Test

I wanted to share a video clip of a dust storm test recorded in the Unity editor in August 2017. It shows how dust storms are coming along in my virtual Black Rock Desert project in SineSpace.  At the time of recording, the Fog Volume asset I’m using is still not behaving properly in-world. I’m …

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