I wanted to share a video clip of a dust storm test recorded in the Unity editor in August 2017. It shows how dust storms are coming along in my virtual Black Rock Desert project in SineSpace. At the time of recording, the Fog Volume asset I’m using is still not behaving properly in-world. I’m hopeful that Sine Wave will get it working and I will have swirling clouds and dust storms in my virtual desert.
One of the things I really like about using Unity to create things for SineSpace is that it’s so modular. The Asset Store has countless tools and toys you can use in your projects, and Sine Wave has a list of what works with SineSpace on the SineSpace wiki.
Man, this news has certainly been a long time coming! Speedtree first announced version 8 of their modeler and engine for the Lumberyard game engine back in early 2017 (I kid you not). It's finally coming to Unity later this month! For those of you not familiar with Speedtree, check…
https://youtu.be/H9IJBWtvzKg This is a revival of the SineSpace Clothing Tutorial that I posted on Youtube in March of 2018. I eventually had to remove it, but I think now is the time to bring it back. First, let me explain why I made the SineSpace Clothing Tutorial to begin with.…
SineSpace posted some interesting news to their Discord Server this week. They have added Unity terrain asset MicroSplat to the whitelist. SineSpace adding MicroSplat support for creators is a big deal, since it will give SineSpace makers the ability to use this great tool in their regions and the region…