Over at 80 Level, DexSoft founder Dejan Cicic talks about making vehicles. It’s an interesting interview, he talks about the process of modeling and texturing as well as making them for SineSpace.
He’s got some great advice for makers who are just starting out. Watching your poly count, creating LOD models and being mindful of draw calls are all sound advice whether you’re making vehicles or furniture..
From there, it looks like he hands the models off to Sine Wave, and they build the products for him. That sounds like a pretty special partnership, the rest of us need to set up all the components and prep items for SineSpace ourselves.
In the 80 Level article about making vehicles, Sine Wave chimes in with instructions on turning your model into a working vehicle, and they also include a link back to the SineSpace Wiki(which can be a great resource for info on making content.
Get Started Fast
If you’re brand new to SineSpace and need help with the basics, check out this tutorial article. You can also check out these tutorial videos. It will help you get set up to use the Unity Editor to prepare and upload your creations to the SineSpace servers. I also recommend checking the SineSpace Youtube channel for tutorials (I believe there may be a clip or two that cover making vehicles). Watch this space for more tutorials in the future!
If you have questions or comments, then please post in the comments below! If you want personal help or private training, please see this post. Good luck with your projects!