region

Posts about region builds and region templates in SineSpace

Italian Courtyard Home and Region

Italian Courtyard Home And Region

I’m pleased to announce that my Italian Courtyard home and region template is now available. This is a beautiful courtyard surrounded by luscious natural space. Supports Room Editor for furniture placement and user selectable lighting. If you visited the BlakOpal’s Courtyard region in-world in 2018, you may be familiar with the build. At the time, […]

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Fairfield Deluxe Home

Fairfield Deluxe Home & Region

Introducing the Fairfield deluxe home & region, a template you can use for your personal space in SineSpace! I worked on this project for quite some time. I wanted to make something people could customize as much as possible. Plus I wanted to take advantage of some of the really cool technology in Unity and

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Water Zone Tutorial

How to create a Water Zone for SineSpace

This quick and easy tutorial will show you how to create a water zone for SineSpace. Once you do this, users who go underwater in your regions will see awesome aquatic effects. It also enables you to create buoyant objects that float on the surface, and let users make use of boats and other functions.

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Speedtree 8 for Unity

Speedtree 8 arrives for Unity 2018.3

After a lengthy delay that I talked about last week, Speedtree 8 arrives for Unity 2018.3 today. If you are already a subscriber, you just get access to the new version and use your account login just like you did before. Update – Speedtree 8.4 is now available, read all about it here. A Slightly

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Tropical Enclave Work In Progress

Tropical Enclave Work In Progress

The blog has been quiet, but I have been busy lately. Aside from work on the BlakOpal site, there has been a fair amount of mad science. I’ve also been working on a new tutorial or two to join the ranks of How To Send A Gift, How To Change Gender, Using Substances, and others.

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Speedtree 8 For Games

Speedtree 8 Finally Coming To Unity

First announced in early 2017, Speedtree 8 is finally coming to Unity! Speedtree first announced version 8 of their modeler and engine for the Lumberyard game engine in 2017 (I kid you not). It’s finally coming to Unity later this month! For those of you not familiar with Speedtree, check out their 2018 VFX showreel.

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