SineSpace

posts about or directly related to SineSpace

Speedtree 8 For Games

Speedtree 8 Finally Coming To Unity

First announced in early 2017, Speedtree 8 is finally coming to Unity! Speedtree first announced version 8 of their modeler and engine for the Lumberyard game engine in 2017 (I kid you not). It’s finally coming to Unity later this month! For those of you not familiar with Speedtree, check out their 2018 VFX showreel. […]

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new phone who dis

New Blog, Who Dis?

If you follow me in other social spaces and gotten blasted with notifications, I apologize. I’m setting up the new blog, stuff goes out, bells start going off. I didn’t want it to happen, but I guess the site got excited and did it anyway. I’ve had the sites and domains for a while, however

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SineSpace Blog Feature

SineSpace Blog Feature

BlakOpal Designs has been featured on the SineSpace company blog!  Our clothing has been featured in numerous ads, but this is the first time we’ve gotten this kind of shout-out. We have been very enthusiastic about the platform since the start, and are honored to have our work featured on their blog. Our journey on SineSpace

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Sending A Gift

Buying A Gift in SineSpace

Buying a gift for a friend in SineSpace is easy, this video will show you how! Shopping in SineSpace is pretty easy, but currently there are no options to buy something as a gift and automatically deliver it to a friend. The solution for that is easy, you just buy the item yourself, and then send

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Attachment Tutorial

Adjusting Attachments in SineSpace

This tutorial walks you through adjusting attachments in SineSpace. Most clothing is ‘rigged’ for automatic fitting and resizing. You put it on, and it just works. As you change your avatar shape and size, the clothing adjusts to fit. Attachments work a little differently. Automatic resizing doesn’t work as well on stuff like hats and

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BlakOpal Explores

BlakOpal announces move to SineSpace

California, USA — September 15, 2017 BlakOpal Designs, acclaimed creators of virtual fashions and wearable art in Second Life since 2008, have announced that they will be scaling back operations in Second Life and move o SineSpace to concentrate their efforts on creating content in the next-generation virtual world. The Appeal of Advanced Features and Accessibility

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