The Gilda flapper dress is a roaring 1920’s styled beaded dress with contrasting velvet trim. Low-cut collar, and fringe panel hem make this a fun party dress. Features high quality model, advanced materials, and cloth physics (where available).
Advanced Materials Are Amazing
BlakOpal and I make a wide variety of art in the real and also the digital worlds. We love working with different tools and materials. We love how light shines, illuminates, and reflects off different surfaces. We’ve both worked on projects with photo-realistic materials. In the past, that required a lot of additional work to set up. It also required specialized software and a lot of time to render.
Previous generation worlds like Second Life made an effort to support advanced materials, but fell short of a truly PBR (physically based rendering) model. It was pretty good at the time, but largely revolved around tricks (like baked lighting) that content creators would pull to force an item to look like it was in a particular environment. The results looked great in certain places, but not so great everywhere else.
SineSpace and Unity do support PBR, so our advanced materials render accurately in real-time. Whether you’re outdoors or indoors, in a brightly lit room or dimly light nightclub, whether the lights are white or colored, the piece will look like it is actually in that environment.
The Gilda flapper dress is available now in the BlakOpal Designs shoppe in-world. The pieces look great together, and you can also mix and match to create your own amazing looks. You can also sneak a peek at the dress in the SineSpace web shop. You can visit the BlakOpal Designs shoppe in-world, or using the Shop button in the SineSpace client – and preview the dress right on your avatar! Buy for yourself or as a gift for a friend.
This particular piece went through a significant amount of testing and tinkering over the last two years. After our success with cloth physics in 2016, we wanted to work on some ideas for dresses with dangly bits. The Gilda Flapper Dress has some of the most awesome dangle ever.
Cloth physics is harder than most people think. On top of that, there are a lot of technical considerations and limitations. It took two full years of working at it, testing and getting bugs reported and fixed (thanks Adam!), and getting updates to both Unity and SineSpace that would let us get this to a point where we would be okay releasing it.
In the spirit of full disclosure, there are a couple minor issues that we would like to improve. In the pics above and the test video below, you can see some awkward stretching between the legs in the front and back. We’ve taken steps to minimize it, but we can not yet make it go away completely. We will keep working at it, and as with all our products when we update the item our customers will automatically receive a free update.
Despite the crude scene and look of the avatar in those tests, we were very happy with the result and eager to see how the Gilda flapper dress looked on the main grid. We hope you’ll agree that it’s a really fun piece!