Here is a ‘work-in-progress’ clip that showed our Mirabelle Wrap Dress in motion in SineSpace. It was published on April 7, 2018 – the dress was finished and released later that month.
Once SineSpace updates the client app to improve the camera controls, we plan on going back in-world to record another video.
Advanced Materials Are Amazing
Take a look at the Mirabelle Wrap Dress video above. In addition to what we make for virtual worlds, BlakOpal and I make a wide variety of art in the real and digital worlds. We love working with different tools and materials. We love how light shines, illuminates, and reflects off different surfaces. We’ve both worked on projects with photo-realistic materials. In the past, that required a lot of additional work to set up, plus specialized software and a lot of time to render.
Previous generation worlds like Second Life made an effort to support advanced materials, but fell short of a truly PBR (physically based rendering) model. It was pretty good at the time, but largely revolved around tricks (like baked lighting) that content creators would pull to force an item to look like it was in a particular environment. The results looked great in certain places, but not so great everywhere else.
SineSpace and Unity do support PBR, so our advanced materials render accurately in real-time. Whether you’re outdoors or indoors, in a brightly lit room or dimly light nightclub, whether the lights are white or colored, the Mirabelle Wrap Dress will look like it is actually in that environment.
Now available in SineSpace
You can sneak a peek at the SineSpace shop on the web. The Mirabelle is a classic sleeveless wrap dress. Features high quality model, advanced materials, and cloth physics (where available). The dress is available in 4 different colors. You can find it in-world at the BlakOpal shoppe region or by using the Shop button at the bottom of the client. You can buy it for yourself, or send as a gift to a friend!